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Old Apr 04, 2005, 08:49 PM // 20:49   #21
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You just have to be careful with your energy to an extent. I mean sure you can blow the first 40, but after that, you might want to make wise decisions on your heals.
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Old Apr 04, 2005, 09:07 PM // 21:07   #22
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in the end a monk/x will do better
i mean u start off with the big energy but in a long drawn out fight the monk/x would hve been able to do the bigger heals thus giving him the advantage of more healther in there heals.

monk/x > elem/monk

the only reason i could see is being an elem not monk, so they dont go for u right away, but oince they see u healing a lot theyll learn and go after u, so ud only be procrastinating death. and then not hving the more powerful heals death will come, in the end id go monk/x
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Old Apr 04, 2005, 11:55 PM // 23:55   #23
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I think what it comes down to is your style of play.
Are you going to be the primary healer of the team? Go Monk/X.
Are you going to be the secondary healer of the team? Go with either Monk/X for more healing per energy, or for Elem/Monk for more energy.
Most of this game can be simplified to how an individual likes to play.
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Old Apr 05, 2005, 01:19 AM // 01:19   #24
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Quote:
Originally Posted by Touch
Even with efficient healing I still see a monk having major mana problems. How do you keep going in drawn out fights?
That's the big question... for the elementalist. For a monk with Divine Favor, you get much more efficient use of your mana. Once elementalists burn through their initial pool, they have to sustain their healing with the same mana regen rate as the monk, but the monk is getting more healing per mana point than the elementalist, so the elementalist is spamming heals more often and chewing through energy more quickly. In a long, drawn out fight, elementalists just can't keep going as well as monks.
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Old Apr 05, 2005, 09:23 AM // 09:23   #25
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Been there, read that. Try both and you'll realize that Mo/x is a better healer.

My opinion is that DF is currently symptomatic of the whole monk narrowness. You are expected to be a healer, just like a primary warrior is expected to be tanking in melee.

If you feel like a healing bot and if you want to play something else, then play a E/Mo (light nuker / light healer). Then preferably use long term enchantments (Healing Seed or Shielding Hands) in place of basic spells (Orison, WoH, D.Kiss). This will reduce the impact of your lack of DF: on Orison, not having any DF will reduce your healing efficiency by 40/50%, on a Healing Seed, you'll lose only 5/10%.
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Old Apr 05, 2005, 02:30 PM // 14:30   #26
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Quote:
Originally Posted by FrogDevourer
Then preferably use long term enchantments (Healing Seed or Shielding Hands) in place of basic spells (Orison, WoH, D.Kiss). This will reduce the impact of your lack of DF: on Orison, not having any DF will reduce your healing efficiency by 40/50%, on a Healing Seed, you'll lose only 5/10%.
Good point. That's why E/Mo tend to rely more on protection kind of magic and not spam healing. They're great at handling the bigger energy amount heal spells.
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